A device for media education through games: digital escape game, fun workshops, resource area... an innovative and rich educational tool. Project framework Isabelle Saussol, who for 13 years was responsible for the educational projects of the (...)
Methods for audiovisual creativity.
Thought-provoking ideas and proposals for audiovisual workshop concepts for nuanced and useful actions, with the aim of building critical thinking on gender stereotypes. Stereotypes and domination The world has long been largely structured by (...)
A film by Benoît Labourdette (2’04s, silent, 2019).
Reasoned bibliography of our relationship with future in 2019.
The image has become a language that everyone “speaks” on a daily basis, much more so than before the democratization of digital tools. Thus the stakes of images touch more than ever our existence in a very direct way, at the psychological, (...)
The drone is “democratizing”, begins to enter our lives. The world seen from above, the real world through this flying eye, disembodied, as in our vision of virtual worlds... our representation of the world is changing because of this new “look”, (...)