A device for media education through games: digital escape game, fun workshops, resource area... an innovative and rich educational tool. Project frameworkIsabelle Saussol, who for 13 years was responsible for the educational projects of the (...)
Thought-provoking ideas and proposals for audiovisual workshop concepts for nuanced and useful actions, with the aim of building critical thinking on gender stereotypes. Stereotypes and dominationThe world has long been largely structured by (...)
A film by Benoît Labourdette (2’04s, silent, 2019).
Reasoned bibliography of our relationship with future in 2019.
We are in a society of words, and in a society of images. Citizens have become producers and broadcasters of their images, as well as being spectators. The images and their circulations modify in depth the psychosocial dimension of our lives. (...)
The drone is “democratizing”, begins to enter our lives. The world seen from above, the real world through this flying eye, disembodied, as in our vision of virtual worlds... our representation of the world is changing because of this new “look”, (...)