Collective film (5’28s, 2020).
When talking objects teach us that digital can create human connection.
A film by Benoît Labourdette and Lucie Vedel (3’18s, mute, 2017).
In the fault of racism, even the simplest words no longer succeed in forming, the meaning of everything is lost.
A film by Benoît Labourdette (1’21s, silent, 2017, pseudonym: Jean-Jacques).
To look at each other, to face our violence.
A film by Benoît Labourdette (53s, silent, 2017, pseudonym: Stéphane G.).
“No one shall be disturbed for his opinions, even religious ones, provided their manifestation does not disturb the public order established by law.”
A face projected on a face, or the mise en abîme of the identity. Images that stay in the headDuring a workshop day that I conducted as part of the Master Digital Media of the University of Grenoble in November 2016, I photographed the (...)
A film by Benoît Labourdette (1’42s, silent, 2017, pseudonym: Joset ’).
The spiral of a mind full of unanswered questions.
Collective film (3’02s, 2015).
Hands of humans from all over the world are talking through their tattoos, to music in a building by Le Corbusier.
A film by Benoît Labourdette (1’02s, 2019).
Everyone’s utopia is perhaps a drawing centred on trust.
A week of exploration of Virtual Reality by a group of Femis and CNSAD students, leaded by Benoît Labourdette. Experiments, creations, reflections ...A philosophical and critical perspective, through playful explorations, to question the (...)
Immersive video installation at Mac Val Museum (Vitry-sur-Seine) and in the Navigators district (Choisy-le-Roi) on September 21 and 22, 2019. Participative artistic action with the children that accompanies the changes in the The Navigators (...)
The films gathered here were made in a collaborative way in 2019 as part of the participatory artistic action DIA LOG, which accompanies the changes in the Les Navigateurs district of Choisy-le-Roi. Immersed in the eyes of the children of the (...)
The films called “VR” (Virtual Reality) are films, linear or interactive, shot with 360° cameras, which can be viewed either on screen by moving inside the image with the mouse or the finger, either with a helmet placed in front of the eyes while (...)