A film by Benoît Labourdette ( 2’54s , 2015).
The mystery of physiological processes at work in a movie theater.
Collective film (3’04s, 2020).
The image of oneself, the images of others, which are projected on each other..
Collective film (4’42s, 2016).
Exist? In time, in space, in poetry... in the image?
Collective film (5’52s, 2014).
The unexpected little people of a movie theater.
A film by Benoît Labourdette (2’41s, 2009).
Let’s imagine for a moment that this radiator is a wall...
A film by Benoît Labourdette (2’47s, 2009).
Let’s imagine for a moment that this chair is a movie theater...
A film by Benoît Labourdette (2’55s, 2018).
The effect of submission relationships on the brain.
A film by Benoît Labourdette (2’56s, 2019).
A place visited today, empty, where I lived so many things a long time ago.
Collective film (9’45s, 2019).
Where we witness the children’s point of view on their own images, projected, re-filmed.
A film by Benoît Labourdette (2’00s, 2020).
An innovation from the past that comes to visit us.
Collective film (1’35s, 2020).
If we want to go too fast, obsolescence is waiting for us.
Collective film (7’30s, 2019).
Digital things whisper their existence in our ears.
Collective film (3’21s, 2019).
Musical improvisation with images.
Animation of a conference by Benoît Labourdette on the issues of the new screens, October 8, 2010.“What is digital ? : The stakes of new screens”: this is the theme of the 3 days of training offered by écla Aquitaine on 6, 7 and 8 October 2010. (...)
Project to support psychosocial and pedagogical practices around the empathy clinic and using images. By Serge Tisseron and Benoît Labourdette, accompanied bySonia Winter.A website giving details of the methods and results opened on 1 March (...)
Itinerant projection of short films in the buildings of the École Normale Supérieure (Paris).In the context of the dynamics of participatory creation “Filming the words”, that I have set up in 2011 with the Délégation générale à la langue française (...)
The films called “VR” (Virtual Reality) are films, linear or interactive, shot with 360° cameras, which can be viewed either on screen by moving inside the image with the mouse or the finger, either with a helmet placed in front of the eyes while (...)
In 2000, I designed a series of 12 films to be broadcasted in loops in different precise ways. “2D” Aesthetics of these purely plastic and infographic films is set in relation to the fact that the television screens at the time have lost their (...)